This is a response to a video by YouTuber gerg who I do not like very much. In the first 15 seconds of his video about Minecraft spinoffs he makes a joke about slurs, and later he jokes that the Minecraft jail is a Nazi concentration camp. In another video he refers to a warm variant pig as a ‘pigger’ and in this video says “I’m a gamer with a hard R”. He also made a really hateful video about another YouTuber who said he preferred old Minecraft.
I am writing this because I have never seen someone struggle to interpret a text as basic as Minecraft: Story Mode Season 2 and then declaring it 2/10 bad. I might have poisoned the well with my introduction there but it feels dishonest to not mention that.
Minecraft: Story Mode Common Criticisms
Minecraft: Story Mode is branded as a choose-your-own-adventure game developed and published by Telltale Games, Season 1 releasing in 2015 and Season 2 releasing in 2018. This game for many people was people’s first exposure to a Telltale formula video game as it’s one of Telltale’s few games for kids.
I am going to assume that people coming into this are aware of Minecraft: Story Mode and are at least familiar with seasons 1, 1.5, and 2, so I don’t have to explain all of it.
I’m just going to bullet point a few common criticisms and my opinions on them. I don’t think these are ‘refutations’ of these criticisms or arguments, you can decide how you feel about them.
Your choices don’t matter, the game is ultimately linear
This is true to an extent. Minecraft: Story Mode is ultimately a linear game, every episode ends at the same place and the game will end at more or less the same place with a few tweaks or changes. The most impactful choices in the game will be whether you rescue your friend Petra or the legendary hero Gabriel the Warrior in the first episode, and whether you take Magnus and Ellegaard’s armour. The ending choice is if you tell the gathered group that the Order of the Stone was fraudulent or if you let them believe.
The important other choices in the game are whether or not you bring Lukas into your friend group or not. There is a solid bit of variance with how things play out depending on how you resolve arguments or conflict between the characters, like if you side with Lukas or Axel during their fight, if you side with Magnus or Ellegaard when they’re fighting…
It would be nice for games to spiral off in any direction, I agree, but the game has a budget and creating spiralling paths for 4 episodes length would be extremely expensive and time-consuming to write out. I don’t think Telltale was obligated to create super high budget games like that and I’m also of the opinion that as a text if you have these many paths it becomes much more difficult to convey your themes, because a player might miss one path or they might miss another path, they might miss this important moment because they’re doing this other thing. To make this work would require an extreme budget and I don’t think it’s fully fair to fault Minecraft: Story Mode for not having episodes with multiple endings or multiple endings overall. One ending and a more-or-less linear path is the easiest way for the game’s themes to be consistently conveyed.
I think emphasizing “Your choices matter” in marketing of these games is honestly kind of a mistake because really, they’re stripped down Adventure games. People are split on visual novels but if Minecraft: Story Mode was marketed as such instead of a “Your choices matter” game I don’t think this conversation would be the same.
The writing is bad
I don’t really know what people mean by this because the game’s writing is absolutely flawed but people just say “bad writing” and move on without providing examples? I can give one:
Minecraft: Story Mode Season 1 has issues with trying to adhere to a Telltale formula where the characters have mandated conflict because of the stressful situation. Season 2 gets much better by having the conflict arise organically instead. Axel aggro-ing Lukas for not jumping into save Petra (someone Axel doesn’t know) for example, Magnus and Ellegaard fighting without giving a reason besides “ugh”, Lukas exploding in episode 3, etc. I understand why the characters are stressed but it feels manufactured, and often the conflict isn’t tied very strongly to the actual threat. It’s frustrating to watch.
I also want to put forwards that Minecraft: Story Mode is a children’s game and I think it’s unfair to hold it to the writing standard of media for adults. This isn’t a “children can just consume slop”, Minecraft: Story Mode has themes and stakes (I will be going into the themes later). If the themes don’t resonate especially with you I think it might be worth taking a step back and saying “This was not written for me, I am not the target audience”.
The characters have distinct written voices (even without the voice acting), not all the jokes land but they’re fine, you have a handful of standout characters in Season 1, it’s fine. It’s fine. This is not bad writing. Season 2 I would upgrade to good writing even, but Season 1 is perfectly competent.
The QTEs suck
This one is correct the QTEs do suck. Failing them is funny though
The combat sucks
It’s better in Season 2 but yeah it’s pretty bleh.
I’ll move onto now criticisms from gerg and where I agree and where I disagree and provide my thoughts
“A lot of the dialogue options are more or less the same answer“
i.e. having 3 options when Olivia is sad about probably losing the build contest again, all of which are consoling her.
I don’t think all of these should be linked to minutely different outcomes, but this is another budget thing. Mean options for every single piece of dialogue means having more writing time and more lines to record.
Giving Jesse more inconsequential dialogue options means you have something to click/push buttons and I don’t think it’s a bad thing for game flow or just being able to choose what you say.
“There are long stretches of time where I’m not doing anything because I’m just watching a cutscene or dialogue“
Well… that’s why Jesse has lots of inconsequential dialogue options and why there are QTEs.
It isn’t really solved on what to do for moviegames during these long stretches where you’re not walking around or in an active conversation. David Cage games make you perform QTEs but those interrupt the pacing of the scene and significantly weaken many of them.
That said, I kind of think you need to suck it up if you can’t stand just watching the screen as a cutscene plays out for three minutes. In the video, at the very start of Episode 2, gerg immediately puts his feet up to scroll on his phone for two minutes. To be a bit mean you need to lock in and just watch the three minute cutscene instead of ignoring it wholesale because there are no buttons to press.
“The name you pick for your build team doesn’t come back except for one time“
gerg says he claims it came back in episode 1 and that he doesn’t have footage so he may have dreamed it, no, Axel will say “It looks like [group name]’s luck is turning around” in Episode 1 at some point and in Episode 2 if you go to Boom Town your chosen name will be mentioned again. I believe there’s a spot for it to be mentioned in Episode 3 but I can’t remember that, I think it’s if you choose the name Dead Enders.
“The game is forcing me to do things I don’t want to“
In this example he’s annoyed he can’t bypass talking to the Butcher NPC and that the game forces him to talk. If you told Reuben to run for the hills earlier, you won’t know where he is and you’ll have to recover him, so hearing a butcher hawking pork chops is probably going to catch Jesse’s attention. The game forces you to talk to him because it is in Jesse’s interest as a character to speak with him. Earlier in this scene, you can speak to Lukas or dance at the DJ booth, but those can be bypassed because they aren’t story-required.
So… what if you could ignore the butcher NPC? The butcher NPC would then kill Reuben and he wouldn’t be in the rest of the game… which means at the very end of the game, Jesse doesn’t lose his closest friend fighting the Witherstorm. It would be a very bad choice for the game to allow you to just lose Reuben because you didn’t go to the butcher’s stand at the start of the game.
“Choices are contained within that episode“
This isn’t entirely true, everything will kind of manifest at the beginning of Episode 4, but the biggest one I can think of is how Magnus or Ellegaard will feel if you sided with them now that the other is dead, how Lukas will feel about you and if you can stop him from leaving to go find his other friends, if Lukas will swoop back in to help you with the final boss or if he’s just abandoned you… Your party into Episode 4 is very dependent on what you’ve chosen so far with a fair bit of variation.
“I don’t like that the major decisions are highlighted by there only being two of them to make, quote ‘to make things even easier for whatever vermin wrote this trash’“
This is just rude. The people who worked on this game are still working in the video games industry and are writing great games. I wanted to highlight this because listen man you don’t gotta say this about the devs. They’re solid people and it’s not fair to call the developers ‘vermin’ because they had a constrained budget.
“You can’t fail every QTE and die”
This game would be worse if most or every failed QTE resolved in a death. This is, again, a children’s game, and when you fail some QTEs you just get a different animation. When the game ramps up in difficulty more QTE failures will be deadly as opposed to just some of them. The Witherstorm final boss I believe has zero leeway on failed QTEs.
“You can’t win the building competition, no matter what you do, it will burn down”
This is untrue. I can actually provide criticism to the game on this front though. If you tell Axel and Olivia to stay behind and protect the build while you run off after Reuben, they will place cobblestone to protect the build from going up in flames, and you’ll win the competition, with your build being on display at Endercon.
If you remember though, the winner of the build competition will get tickets to see the symposium by Gabriel the Warrior at Endercon. Even if you win the competition though, you don’t get the tickets, and have to scare the bouncer with chickens to make it inside. The note that winners get tickets is completely forgotten.
“Ivor Minecraft’s name is pronounced incorrectly”
All the characters pronounce Ivor that way so I don’t think this is a flaw, this is just how this character’s name is pronounced.
“The gang ignores the wither bomb inside the basement and go upstairs shirking their responsibility to meet with Gabriel”
This isn’t what’s happening. You look at the wither and hear Ivor coming down the stairs, so the gang hides. When you’re discovered, Ivor pulls out an iron golem to drive you out of the room and the conversation upstairs grants you the choice between going downstairs to rescue Lukas, who didn’t make it out of the basement, or pushing through the crowd to inform Gabriel (the greatest warrior to ever live) that there is a monster in the basement threatening everyone there that he needs to go take care of.
“Ivor is an obvious villain and he kills 300 people”
Yeah he is but I have some thoughts on this later. In Season 1.5 Ivor is a core member of the cast and his personality does a pretty direct 180. He becomes extremely excitable and enthusiastic (if not very socially adept), and my read on him is Ivor is just straight-up LARPing the entirety of Season 1. Ivor is an obvious villain because he is in-universe playing a villain.
“The game is boring”
Listen man I think I’ve shown that gerg isn’t paying attention to the game like, at all, so I kind of think this is his fault.
“The game doesn’t let me craft whatever I want/I can’t craft the wrong object”
The very first time you get hold of the crafting function it allows you to craft a lever after Petra’s asked you to craft a sword.
There’s a common event in the game where all the gang will empty their pockets to find something to craft with the items everyone has on-hand, like a bow and arrow or a fishing rod, so you have multiple options in a few places, but they aren’t endless.
If you craft a lever in that first episode even it’ll remain in Jesse’s inventory up until Episode 4 where you can use it to bypass a puzzle in Ivor’s cottage. The game does this it allows you to craft the wrong item but only when doing that makes it come back around.
“None of the cast members have particularly notable personalities or have distinctive character traits”
I’m going to push back on this because each character has a unique style of dialogue. I don’t think the cast of Season 1 is all that strong with exception to Ivor and Soren though, but here, I can lay out the personalities of the main cast:
Olivia is cynical and pessimistic, but the most analytical of the group. “Subtle.” “Yeah,” “-as a punch to the face.” and “It’s hard to pick ‘glass-half-full’ when they keep kicking the glass over”. “Can you throw up inside your mouth?” I will concede again her traits don’t get much of a chance to shine, but they’re there.
Axel is a loser doofus who plays pranks on his friends. He’s brash and a little self-centred and uses his size to push others around, or to protect his friends. He chooses to hide out in the Nether to keep the Witherstorm in one place while everyone runs off to find a solution. Axel delights in the chaos of Boom Town and finds fun in the less immediately life-threatening chaos.
Petra (who is better characterised in Season 1.5 and Season 2) is the cool girl you look up to and wish you were like. Unfortunately she gets little screentime here because she’s either dying of Wither for most of the game or she has no memory, but she still tries her best to lead when unwell and remains an accomplished fighter.
Lukas is a dorky guy who’s loyal to his friends and despite being the leader of the bully group, is kind to the rest of the gang. He’s someone who likes to be helpful, if you kick him out of the dirt hut he spends the night scrounging for food for when everyone else wakes up to try and apologise for the fight he didn’t start. He’s a curious person and is delighted by the inside of Soren’s fortress with its enormous statues and knows more about architecture than the rest of the gang.
I’m not going to say they’re strong characters, they’re not notable, but they aren’t robots, the game is just not especially focused on Axel or Olivia getting their moments to shine.
“The gang don’t have personality-related or ideas-based clashes”
This one is fair criticism, I would say Ellegaard and Magnus fighting is an ideas-based clash given their respective fields are construction and destruction, but still.
In the very manufactured conflicts you are able to take sides with little lasting impact besides what happens in the next scene, a character thanking you for taking their side or a character saying they wish they’d taken your side, etc. The only character who will start to dislike you though is Lukas.
The video reads “Magnus & Ellegaard dislike each other, literally 10 seconds later they are fine and friends” which isn’t true, because in the very next scene they’re fighting again, and in the ‘10 seconds later they are fine scene’, you’ll notice that Ellegaard and Magnus are at the front and end of the group to be apart from each other and are shooting each other looks.
“Everyone in the group always agrees with each other”
In Episode 3 you get the choice to save the Amulet from being washed into the mob grinder or to save Axel and Reuben from being swarmed by monsters. If you pick the amulet, if you have Gabriel with you, he’ll congratulate you and give you a hard talk that it was ultimately the right decision over your friends. Though, if you have Petra with you she’ll scold you for choosing it over them.
There isn’t a lasting impact to how they treat you but it does give us insight onto each character’s opinions. Reuben will also become quite upset and just hang out with Lukas for the rest of the episode.
The group otherwise usually doesn’t disagree on methods for how 2 save the world and that’s true, I wish the conflict between the characters arose organically too!
“Every character speaks in an overemphasized manner”
I just don’t think this is the case, there are a few annoying lines at the start “It’s the order of the losers, again” “haha, good one gill” but no one responds to getting into the End with “WoW We’Re in the END DIMENSION this is REALLY SPOOKY GUYS I hope we find SOREN SOON”, in the example where they enter the end Lukas is fuckin pissed off and exhausted and a little sarcastic.
“I want to play Episode 2 again to see the other side of the Redstonia/Boom Town decision but to do that I have to replay the entirety of Episode 1 again because there is no manual saving or loading”
No you do not. To see the other side of that decision you have to copy your save file into a second slot, select the second save file, go back to Episode 1, click Rewind, and click the final scene, where you have to play for only a few minutes to make it to that final decision.
Alternatively, you can create a new save and start from Episode 2 and roll flip the metaphorical coin until you get the decision you want.
“The Command Block existing raises a lot of questions about the universe, if I exist as someone living inside Minecraft a block that could alter reality would make me question my existence”
This is just a personal yell but I honestly don’t think this is the case. This is also a world where they don’t question why trees float, a Command Block existing is just a part of the world the same way characters in a magical universe don’t inherently question magic existing. At least not any more than we do, I’ve seen people argue that our universe having consistent laws and maths is evidence supporting the simulation hypothesis.
“The game doesn’t use its music very well”
This is fair. In this case he’s talking about the music when you’re fighting Ivor. The Witherstorm theme is good but a lot of the music is so quiet or so barebones synth with a single other lead instrument it’s just not very audible or noticeable. Season 2 fixes this.
I don’t know if the music when you’re fighting Ivor needs to be super dramatic, though. The reason you’re fighting is you find Ivor in an enclosed room and you’re trying to detain him until the others arrive, and Petra or Gabriel pull their sword on him. Ivor is trying to escape the room because ‘I’m the only one who can stop the Witherstorm!’ and you’re trying to keep him there.
The choreography for the fight against Ivor is kind of janky and weird in general, the swordfighting is weird and there’s a lot of underwhelming slow-motion.
“Soren can convince himself to join up with the gang even if you say nothing the entire time, my choices don’t matter”
So there are a few scenes in the game where you have to convince a person to do something, but no matter what you say in dialogue it turns out how you need it to.
I think it could be worth making a version of the game where if you don’t convince Soren to come with, you leave the room and game over and have to try again, but I can see it being tedious to go through the same dialogue trees several times or being dissuaded from choosing specific options if you know that there are wrong options that will lead you to a game over rather than just a different outcome.
In Soren’s case specifically, Soren will complain to you that he’s gone out of his way to avoid people coming to find him to help them fix some issue, but his loneliness is extremely obvious and he hasn’t seen the surface of the Overworld in so long he doesn’t know what it looks like. Soren even asks quietly if Jesse is his friend and if you say no, Soren will laugh nervously and “oh, I see, a joke, between friends!” because he is genuinely desperate.
“Ellegaard dying is the only choice in the game with long-lasting consequences”
This is ignoring the Petra and Gabriel choice, which I’m saying because I don’t think YouTuber man noticed or fiddled with the game beyond one playthrough and then got mad saying his choices don’t matter whatsoever. I notice in Episode 4 he doesn’t have Lukas with him in the party either which is a culmination of your choices over time, because if you don’t have a good relationship with him he will leave and won’t come back to help you in the final boss. If you have a good enough relationship he’ll come with you to help find Ivor’s stuff at the edge of the world.
“I won’t play Season 1.5”
This will be a mistake! I will explain why in a moment!
“We learn in Episode 4 that Ivor is the secret 5th member of the Order of the Stone”
This is conveyed as early as Episode 1, and shown further in Episode 2. Episode 1 you find a book in the temple which is a required interact which recounts the Order’s history, but including Ivor. Ivor was a member of the Order of the Stone and his erasure is suspect. In Episode 2, the centre stone of the amulet glows when Ivor is nearby, and in Episode 3 starts fading as he leaves. If you only learned this by Episode 4 you aren’t remotely paying attention.
“How did the Order discover the Command Block? We’re never going to explain it who cares how this central core element came into being?”
Hi, so you can’t say this and then skip episode 5-8. While we aren’t told directly, there are some pretty heavy breadcrumbs pointing in the right direction as to where Soren got this.
While traversing the portal network, you find several books authored by Soren scattered across worlds he must have inexplicably happened upon. But to enter the portal network he would have needed an enchanted flint and steel to use on a specific portal. Ivor is also aware of an ancient group of builders, older than the Order, called the ‘old builders’, who created these enchanted flints and steel and portals to other worlds. Through the portal network adventures, we find a technical book written by Soren about creating a one-of-a-kind redstone block in the possession of a former old builder and the current ones have a book of his too.
Soren (according to writer Eric Stirpe on his tumblr) was pitched to be an old builder and return in Episode 8, but marketing vetoed it as they felt returning characters were not good for marketing the game. It’s very likely that we were going to get a direct confirmation Soren built it with the old builders or stole it from them. Though, with the breadcrumbs remaining in the game it’s not a big jump to assume Soren got hold of it through the old builders still.
“There is only one ending”
You can decide how to feel about this, there are variations on the same one ending but yes it is overall one ending. Reuben dies, Jesse saves the day, the New Order of the Stone is formed, Lukas either leaves in the ceremony or is glad to be invited, you tell the crowd that the Order of the Stone was fraudulent or you don’t.
If the game doesn’t have more or less one end point there are no room for sequels. Many games don’t need sequels! But Minecraft: Story Mode is ultimately a product to make money and they leave the door open for more of that money making. How you feel about that is up to you but I don’t think it’s inoffensive to leave the game with a single ending so a sequel can be made, personally.
This is the end of Season 1’s critique. I will once again concede that I don’t think Season 1 is excellent, it’s like, it’s fine. It’s fine. It’s being misrepresented in that video as being worse than it is. It’s fine. A lot of the issues with it come down to general dislike of the genre.
gerg also shows a persistent refusal to actually engage with what’s happening in the story, missing key details repeatedly or asking why a question isn’t answered when he refuses to play a large chunk of the game which allows you to infer the answer.
I think Season 1.5 really shines above the first season with its self-contained storylines and an overarching plotline. The core cast is a lot smaller, shrinking to Jesse, Ivor, Petra, and Lukas. Each character gets more time to shine and they slot into working roles for the story. Jesse is the protag, Petra is the muscle, Lukas is the polite dorky guy writing their adventures, Ivor is the comic relief weirdo. The stakes are a lot lower and at least contained to that episode, the manufactured conflict is gone and only arises when it naturally occurs in the story, etc.
Ivor rarely remembers Lukas’ name, Petra doesn’t like Ivor because he’s too high-energy, Jesse gets to step up and be a hero. Ivor hard carries is my point.
Missing Season 1.5 means you’re missing characterisation and thematic context for Season 2
Season 1.5 retroactively strengthens aspects of Season 1, like again, we see Ivor in his natural state when he’s not playing the villain and understand he’s like that in Season 1 because he’s LARPing the entire time.
We also begin to develop a bit of an overarching theme. There is no big threat, just the gang being lost in a network of portals forced to trial and error each one until they find their way home. The portal network was constructed by an ancient group of builders as mentioned earlier, and some of the people you encounter Ivor will sometimes speculate to be an old builder or to have at least known one. The first confirmed old builder you meet also hates that name.
Ivor is no longer a villain for a start. In Episode 7 you find a world where the population has been subsumed by a giant redstone computer named PAMA who was created to control monsters to perform manual labour, in order to make society more efficient, ‘useful’. Eventually it starts taking over humans and its creator, Harper, is the only person remaining. At the end of the episode once you’ve defeated PAMA you have to ask the town’s freed residents to either forgive Harper for what she’s done and to let her back into society or tell Harper she should probably leave the town and come with you instead.
When you meet the Old Builders, they’re megalomaniacs running a sports league where kidnapped competitors are forced to play team games with the promise of being able to leave if they win. The leader, Hadrian of course never lets anyone leave and strikes a deal with Jesse that if he wins, he’ll let him go free, but if he chooses to throw the game, all his friends will go free (including those kidnapped from his homeworld) at the cost of mining quartz forever and ever. Of course you defeat Hadrian and the other Old Builders and go home free with their portal atlas.
There’s an overarching theme being built here that every legendary powerful person is just a flawed human person, and the vast majority of those people are redeemable. Ivor is redeemed, Harper is redeemed. Hadrian and Mevia, two of the main old builders are not redeemed but Otto, the third is able to use his power to end the games and allow competitors to go home.
Season 1.5 is a showcase of the New Order of the Stone’s golden age, which is important to Season 2, because by the time Season 2 comes around that’s passed. Petra doesn’t get much actual time being herself in Season 1 because she’s sick the entire time, and she’s one of the main characters in Season 2.
If you bypass Season 1.5 you’re missing important establishing themes and pieces to Minecraft: Story Mode as a whole.
Children Don’t Have Purchasing Power
gerg opens this discussion with talking about how he suspects Telltale went under because their games are effectively free to view on YouTube with very little variance in experience if you play it for yourself. I think there’s some truth to this, Minecraft: Story Mode was allegedly Telltale’s moneymaker but I wonder how many people experienced the game entirely through YouTube.
When Season 2 was coming out, the episodes released a day early for YouTubers to stream or play the game even, meaning you could be spoiled before the game even came out because Telltale was releasing it early to influencers.
Children don’t have purchasing power and I was on the older end of Minecraft: Story Mode fans when it was coming out (14 for Season 1, 17 for Season 2) and it was a great fight with my family to purchase subsequent episodes past 1 with my own money because I didn’t have a debit card and going out to buy a PSN card would be a trek. I suspect people younger than me would have parents aware that they could just watch the episodes for free on YouTube and put that on instead without paying a cent.
His argument is that they went under because people can just watch Telltale games on YouTube and get more or less the same experience, I think that’s true for specifically Story Mode because again, children don’t have purchasing power, but I don’t know about their other titles.
Minecraft Story Mode Season 2
His opinions on season 2 were what made me write all this up because I’m kind of bewildered. This guy absolutely misinterprets Minecraft: Story Mode Season 2 and then calls it “bad writing” while missing core points and common tropes in fiction. Minecraft: Story Mode Season 2 is a text for children.
gerg (correctly) praises the character writing improving, the presence of conflict between the characters that arises organically, improved animation and cinematography, and improved visuals. He reports disillusionment by the end of Episode 2, though, ‘flicking through my phone and waiting for the whole thing to end already’.
“The main theme of the game is moving on“
gerg flashes this text on the screen but then completely whiffs past it for the rest of this, and by failing to recognise this he completely misinterprets the text and specifically Romeo as a character.
“The story of Season 2 is about Jesse trying to overcome and defeat The Admin Romeo”
I think this is incorrect, defeating Romeo is the driving point of the story and the main threat but he isn’t what the story is about.
Jesse’s life has changed considerably from his adventuring days, and he’s starting to settle down some as leader of Beacontown. Similar things are happening for his other friends, Axel and Olivia are now residents of Boom Town and Redstonia. They’ve all gathered to meet as a group to hear Lukas’ latest book, this being his next after he published the book recounting his adventures in Season 1.5, which he was also writing during that season if you were paying attention.
They’re all in the situation of being adults who don’t have much time for each other as you used to, and in Petra’s case she’s still adventuring. Her outfit is her armour from Season 1.5 but in remnants. She’s moved to another city without telling Jesse either and doesn’t really like the rest of the group as much, they’re kind of lame these days. The drifting apart is obvious.
Romeo is a god who re-emerges from the ether, Jesse having been brought to his attention after he defeats the Witherstorm. Jesse is his newfound champion, and he arrives at Beacontown as a giant colossus to destroy things (changing the time to night for a more dramatic battle). Once he’s defeated, he shortly returns as a snowman promising eternal night and eternal snow unless Jesse gathers his friends to take on his super cool ice spire game.
Romeo is a counterpoint to Jesse. Jesse and Romeo are both fairly powerful people, but Romeo is a god with near endless power and very little perspective for how other people live and not a lot of empathy. Romeo had similar drift apart with his friends and when Fred and Xara try to push back on Romeo’s behaviour, Romeo feels betrayed, kills Fred (possibly on accident) and imprisons Xara. It’s unlikely that Jesse’s friendships will end up exactly like this, but Petra already moved away without telling Jesse – they could very much have a irreconcilable falling out.
When Jesse breaks the rules and tries to rescue friends who lost in some of the ice spire challenges, Romeo once again feels betrayed, nabs either Petra or Jack as his new best friend and sends Jesse to Minecraft jail like he does with everyone who displeases him.
Romeo eventually starts wearing Jesse’s skin, because no one likes Romeo, but everyone likes Jesse! While wearing Jesse’s skin, he terrorises Beacontown and develops a cult of personality where everyone must praise him, Jesse, for how amazing he is. Romeo later confides in Jesse that he hates being him because people are always asking things from him and don’t want to give a lot back to him.
“Jesse is sent to Minecraft jail by Romeo after he violates an arbitrary rule”
Jesse indeed fails an arbitrary rule and is sent to Minecraft jail, and this isn’t just something random that occurs so the plot can keep moving, it is important to understanding Romeo’s character. When Jesse rescues his friends who lost in various challenges, Romeo is offended that Jesse isn’t playing by his ruleset and isn’t participating in his game. Romeo has god powers and thus has little perspective on how much he’s hurting, and when he sees that Jesse isn’t going to play with him the way he likes, he discards Jesse and punishes him.
“How did Xara and Fred lose their admin powers?”
We don’t actually know that admins are necessarily invincible to other admins. If we guess they’re in creative mode there are niche ways for people to be killed in creative mode, and we don’t know that Romeo isn’t just “/gamemode 0 xara”. It is not a flaw of the story that we don’t know by what mechanism Romeo killed Fred and removed Xara’s admin power.
We know from Eric Stirpe that there was going to be a scene where we see Fred being killed, but it was cut from the game because it would be a scene without being in Jesse’s perspective and it killed the pacing. I honestly don’t think we need to see the specifics of what happened. Xara specifies ‘it was slow’ and that’s all we need to know. This is not something that makes no sense, there are just details we don’t need to know.
“Romeo speaks like a spoiled ten year old… because he is badly written.”
Romeo is a spoiled ten year old because he is a god. This is intentional. If I can call back to word of god again, Eric Stirpe stated Romeo’s general demeanour is inspired by online multiplayer game toxicity, and it has clearly conveyed over very well.
“It’s all a game conspiracy theory makes more sense than Romeo just being evil because he’s evil”
YouTuber man tries to reconcile the supposedly poor writing with the game by putting forward the theory that Xara and Romeo are the only real people playing on a Minecraft server, Romeo is in real-life a spoiled ten year old who de-ops his friend Xara in the console, Fred died in real life, the Order of the Stone are their school friends, and the rest of the cast are NPCs. He posits this facetiously to be more believable and better writing than “Romeo just being inherently evil”, and here’s why that’s an incorrect read.
“Romeo is evil for the sake of being evil”
When Xara is initially introduced, she’s in her highest security prison and unable to leave. If she steps off the pressure plates, then the cell will explode and kill her, and they’re the kind of pressure plate that can’t be activated with an item. I mention this because here the game gives you a choice to leave Jack’s villager husband Nurm, or Stella’s pet llama she dotes on Lluna. If you take too long deciding, Xara will get frustrated with you and take off with both Lluna and Nurm, leaving Jesse imprisoned.
When escaping, you’re intercepted by the Warden who threatens to kill you and himself with TNT if they leave. While the cast is frozen with indecision and fear, Xara responds by just shooting him in the chest with a bow and arrow.
The crew distrust Xara because she used to be an Admin. We can see she has a similar disregard for life as Romeo and is not dissimilarly self-centred from those two interactions.
Being an admin corrupts an individual, because absolute power corrupts absolutely. Romeo is evil because he is a powerful god and has little perspective or thought for other people’s feelings. This is a basic, very common trope in fiction.
“It’s never explained why he kills Fred and Xara”
Romeo kills Fred because as Xara says, “we wouldn’t join him”, in presumably his increasingly violent play. Romeo will only kill Xara if she marches through the gates of Beacontown armed with a bow and arrow. Obviously, she poses no threat to him, but she is trying to kill him. Romeo kills her to clean up any loose ends, because, again, he doesn’t see the value in other people’s lives.
“Romeo is a power-tripping moderator for the sake of it, which I guess is quite standard”
Romeo is a power-tripping moderator because having this kind of power creates inherent evil, it’s absolute power corrupts absolutely. The quite standard comment frustrates me because YouTuber man is close to an epiphany about what the game is trying to say. Romeo is evil because he is a powerful god, and being a powerful god makes you evil.
“Romeo doesn’t deserve redemption… because he’s put you through hours or torment, killed his friends, forced you to fight against your own friends to the death, runs a Minecraft jail, it is stupid that this character is considered redeemable”
This is another reason season 1.5 is important. We know from Season 1.5 that all of these powerful characters are just human beings who make mistakes, sometimes severe and continuous lapses in good judgement even. During the final boss fight against Romeo, you enter stages where he’s clearly afraid and remorseful for some of the things he’s done.
In certain endings, once Romeo is de-admin’d he can even self-sacrifice to save Jesse and friends, or refuse to leave the Terminal as it’s collapsing because he doesn’t deserve to live.
Also, most importantly: Romeo is no longer an admin and is forced back to regular human perspective. The absolute power that was corrupting him has been removed from him.
Romeo’s redemption arc isn’t even befriending Jesse, his next course of action is going back to the world he bedrocked over to try and make things right. If Xara is alive, he accepts readily that she might just kill him, and he might deserve it.
It’s important to note here that leaving Romeo to die or pulling him with you out of the Terminal is not the game’s final, important decision. YouTuber man leaves Romeo to die because he’s an asshole which idk can’t fault that.
Alternate story proposal from gerg
YouTuber man then proposes an alternate story which he feels would be better. I’m going to present it without commentary then give my thoughts. Romeo’s friendships don’t disintegrate with a bang because he’s evil, they fade over time. He notes that this would then reflect Jesse’s friend group. Romeo doesn’t move on and forces everyone close to him to pretend nothing’s changed in their games and Fred isn’t actually dead, Fred just doesn’t play with him, and Romeo blames his friends. Jesse’s rejection angers him further, Romeo being a ‘lonely mad tyrant with no one to share it with’.
He adds that you have many conversations with Romeo with “The Admin will remember that” appearing in the corner, and he wants the big decision to be if Romeo takes you with him or leaves you to die in the Terminal.
Most of these points are already in the story and shows he isn’t paying attention or comprehending the text made for children
Romeo’s friend group disintegrating suddenly with a bang already reflects Jesse’s friend group. We can presume that before Romeo killed Fred that their friend group was already drifting apart. Romeo is a worst case scenario Jesse, he’s who Jesse is afraid of becoming.
Romeo is already arguably forcing people to play with him, he’s playing with mortals instead of other gods. The challenge he sets up in Romeoburg is clearly made for people with admin powers, for a start, but Romeo doesn’t grant the protection of admin powers to Jesse or his friend group.
Fred being dead is important because that’s their friend group’s massive falling out and point of no return. This is not something Romeo and Xara can reconcile. Petra moving out of Beacontown without telling Jesse isn’t nearly at this level but an irreconcilable point of no return in their friendship could very well happen.
Romeo is named Romeo because the writers room felt it was the most ironic name for a lonely guy to have. YouTuber man is proposing more or less the same story, he just wasn’t paying attention or can’t comprehend the text made for children, or thinks that because Jesse’s friend group is drifting apart instead of there being a murder that there isn’t an intended parallel. Fred and Xara clearly parallel Axel and Olivia respectively, even.
Romeo is not the core point of the story and should not determine the ending. This would make the game bad. If you know that Romeo is going to leave you to live or die, the most obvious course for action is to constantly suck up to him rather than convincing him to be a better person. Also obviously the mean options become the incorrect options instead of a choice to take, by giving you a flat good end or a bad end.
Absolutely missing the core part of the story
The final major decision for Minecraft: Story Mode Season 2 is whether you leave Beacontown to run off with Petra to adventure on the road indefinitely, or if you say goodbye to Petra and choose to settle down with your new life as mayor of Beacontown.
In Episode 4, you enter a house Romeo lived in with Xara and Fred a very very long time ago, back when they were still friends. Jesse reflects on some of the things they had inside, noting he doesn’t live in a treehouse with his friends anymore and he hasn’t seen some of his friends in a long time. Petra will have an earnest conversation with Jesse that her life’s path is most likely going to be away from Beacontown, and when she leaves, it might be a very very long time before she comes back, and there’s the implicit chance that she might never return. Will they still be friends, if she leaves without him?
You can comfort Petra by assuring her that you’ll always be friends even if you don’t talk as much as you used to, and that you’ll always be waiting for her. Or, that you’ll be right beside her and that you can’t settle down.
In Episode 2, you have a conversation with Lukas about how Jesse’s been wanting to settle down and throw in the adventuring towel, but that it’s hard to quit life like that. Lukas will note whatever happens, he wants Jesse to be happy.
I think these choices are both really good endings thematically, either Jesse is tired and constrained by settling down and following what he wants to do, in which case he might lose some of his more settled-down friends, or Jesse decides it’s time to retire from the wild life and let his wilder adventuring friends go as he settles into his new responsibilities.
Once again, Romeo is the driving threat and who Jesse fears becoming, not the core part of the story. gerg completely misses the point here.
“Minecraft: Story Mode Season 2 isn’t impacted by your choices”
This is frustrating because Season 2 has a lot more variance than Season 1, like if you allow Radar to develop into a confident person, if you decide to trust or work with Stella, if you do Xara the courtesy of giving her a bed to sleep in, how rough of a time Jack has, like if he loses an eye or if he’s kidnapped by god, if Petra loses her favourite sword. If you give up your sword to some underworld scavengers then when Ivor comes by to murder you in 1 hit, you’ll have to convince him to not kill you instead of being able to fight him. These are more minor outcomes but I think they matter, still.
Romeo and Xara can both die, or both live, or one dies and the other lives. Specifically, Romeo will survive if you allow Radar to distract a giant enderman in Episode 4 as he’ll return in a crucial moment and allow Romeo to save himself. If you don’t have Radar with you then one of the characters from Fred’s Keep will travel with you in Episode 5. There’s a fair bit of variance and two different endings!
Man Destroys Xbox 360 and Physical Copy of Minecraft: Story Mode Season 1
Look man those physical copies don’t do anything these days and this is a trope but c’mon dude it’s fine. It’s fine. It’s fine. Media for children.
Conclusion
When Minecraft: Story Mode came out it was cool to shit on and to be fair that first episode is kind of rough. Season 2 is leaps and bounds better than Season 1 and Season 1.5 is much better than Season 1.
It’s been almost ten years since Episode 1 released and the nostalgia cycle has finally turned around for it, because the people who played it when they were children are old enough to post on the internet about it being good actually. It is not ‘peak’ but it’s alright. It’s fine. Season 1.5 and 2 are the strong points.
I’m just kind of amazed that I clicked on the video and saw the guy obviously coming into the game in bad faith and refusing to pay attention the second there wasn’t a button to press, repeatedly missing key details, concern trolling about details that don’t matter or are explained in areas where he wasn’t listening or refused to play (where did Soren find the command block, by what mechanism did Romeo kill Fred), completely missing the thematic through-line and declaring the game hot garbage written by ‘vermin’.
Like… are we still doing this? Eric Stirpe who I’ve mentioned several times throughout this as the lead writer of Season 2 is slated as the lead writer for Remedy’s Control 2, a company known for story-driven games, and which won Best Narrative at the Game Awards 2023 for Alan Wake 2. The people who wrote this game did their best with the resources they had, Season 1 was fine, Season 2 good.
I won’t say I’m media literate nor call YouTuber man media illiterate but, this is a text for children. How did you misinterpret it this poorly? Maybe it would make sense if you paid attention to the game?
I want to draw a comparison to the Minecraft movie coming out very soon which is going to be a Jumanji clone. The Minecraft movie is the safest movie I’ve ever seen and for that reason it is going to suck.
Story Mode is constrained by its Telltale formula at first but flourishes in Season 1.5 and 2. Season 1.5 the developers were able to look around the Minecraft community for popular challenges and community activities to draw inspiration. Episode 5 focuses on Sky City, a long-running Skyblock challenge, Episode 6 is uhhh a murder mystery adventure map, Episode 7 is about exceptional Redstone creations, Episode 8 is about multiplayer minigame servers. There is vision.
Season 2 I think is thematically perfect for its target audience, when you’re a kid friends come and go especially as you get older and into adulthood. Accepting that things will change and you may not be as good friends with people as your lives change is an important and resonant message.
Minecraft movie is none of these things. He is steve. Chicken jockey. Minecraft movie bad story mode good. If you don’t pay attention to a story and miss core details you can’t call it definitively bad and claim you can write something much better, because your proposed other ending is almost entirely what the game is but you couldn’t manage the complexity of having multiple themes, completely failing to interpret the text of children’s video game. Thank you for reading, goodbye, I’m going to make buldak noodle.